FPredictionKey::GenerateDependentPredictionKey

Create a new dependent prediction key: keep our existing base or use the current key as the base.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp

Syntax

void GenerateDependentPredictionKey()

Remarks

Create a new dependent prediction key: keep our existing base or use the current key as the base.

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