FPredictionKey::IsServerInitiatedKey

True if this was created as a server initiated activation key, used to identify server activations but cannot be used for prediction

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Syntax

bool IsServerInitiatedKey() const

Remarks

True if this was created as a server initiated activation key, used to identify server activations but cannot be used for prediction

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss