FPredictionKey::IsValidKey

A key is valid if it's non-zero, prediction keys for other clients will serialize down as 0 and be invalid

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Syntax

bool IsValidKey() const

Remarks

A key is valid if it's non-zero, prediction keys for other clients will serialize down as 0 and be invalid

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