FPredictionKey::NewCaughtUpDelegate

Creates new delegate called only when replicated state catches up to this key.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp

Syntax

FPredictionKeyEvent & NewCaughtUpDelegate()

Remarks

Creates new delegate called only when replicated state catches up to this key.

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