FPredictionKey::WasReceived

Was this PredictionKey received from a NetSerialize or created locally?

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Syntax

bool WasReceived() const

Remarks

Was this PredictionKey received from a NetSerialize or created locally?

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