| FFastArraySerializer
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FReplicatedPredictionKeyMap : public FFastArraySerializer
Name | Description | ||
---|---|---|---|
|
PredictionKeys |
Name | Description | |
---|---|---|
|
FReplicatedPredictionKeyMap() |
Name | Description | ||
---|---|---|---|
|
GetDebugString() |
||
|
NetDeltaSerialize ( |
||
|
ReplicatePredictionKey ( |
Name |
Description |
---|---|
KeyRingBufferSize |