[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=ScalableFloat)
FCurveTableRowHandle Curve
Curve that is evaluated at a specific level. If found, it is multipled by Value
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=ScalableFloat)
FCurveTableRowHandle Curve
Curve that is evaluated at a specific level. If found, it is multipled by Value