FScalableFloat::GetValue

Returns the scaled value at level 0

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp

Syntax

float GetValue
(
    const FString * ContextString
) const

Remarks

Returns the scaled value at level 0

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