FScopeCurrentGameplayEffectBeingApplied

Scope object that indicates when a gameplay effect is being applied

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Syntax

struct FScopeCurrentGameplayEffectBeingApplied

Remarks

Scope object that indicates when a gameplay effect is being applied

Constructors

Name Description

Public function

FScopeCurrentGameplayEffectBeingApplied

(
    const FGameplayEffectSpec* Spe...,
    UAbilitySystemComponent* Abili...
)

Destructors

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