Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FSetByCallerFloat
Struct for holding SetBytCaller data
Name | Description | ||
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DataName |
The Name the caller (code or blueprint) will use to set this magnitude by. |
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DataTag |
Name | Description | |
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FSetByCallerFloat() |
Name | Description | ||
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operator!= ( |
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operator== ( |
Equality/Inequality operators |