IGameplayCueInterface::HandleGameplayCue

Handle a single gameplay cue

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp

Syntax

virtual void HandleGameplayCue
(
    UObject * Self,
    FGameplayTag GameplayCueTag,
    EGameplayCueEvent::Type EventType,
    FGameplayCueParameters Parameters
)

Remarks

Handle a single gameplay cue

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