UAbilitySystemBlueprintLibrary::DoesTargetDataContainActor

Returns true if the given TargetData has the actor passed in targeted

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|TargetData")
static bool DoesTargetDataContainActor
(
    const FGameplayAbilityTargetDataHandle & TargetData,
    int32 Index,
    AActor * Actor
)

Remarks

Returns true if the given TargetData has the actor passed in targeted

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