UAbilitySystemComponent::AddGameplayEventTagContainerDelegate

Adds a new delegate to call when gameplay events happen.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

FDelegateHandle AddGameplayEventTagContainerDelegate
(
    const FGameplayTagContainer & TagFilter,
    const FGameplayEventTagMulticastDelegate::FDelegate & Delegate
)

Remarks

Adds a new delegate to call when gameplay events happen. It will only be called if it matches any tags in passed filter container

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss