Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
void AddLooseGameplayTag
(
const FGameplayTag & GameplayTag,
int32 Count
)
Allows GameCode to add loose gameplaytags which are not backed by a GameplayEffect.
Tags added this way are not replicated!
It is up to the calling GameCode to make sure these tags are added on clients/server where necessary