UAbilitySystemComponent::AddLooseGameplayTag

Allows GameCode to add loose gameplaytags which are not backed by a GameplayEffect.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

void AddLooseGameplayTag
(
    const FGameplayTag & GameplayTag,
    int32 Count
)

Remarks

Allows GameCode to add loose gameplaytags which are not backed by a GameplayEffect.

Tags added this way are not replicated!

It is up to the calling GameCode to make sure these tags are added on clients/server where necessary

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