Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
void AddMinimalReplicationGameplayTag
(
const FGameplayTag & GameplayTag
)
Minimally replicated tags are replicated tags that come from GEs when in bMinimalReplication mode. (The GEs do not replicate, but the tags they grant do replicate via these functions)