Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
FActiveGameplayEffectHandle ApplyGameplayEffectToSelf
(
const UGameplayEffect * GameplayEffect,
float Level,
const FGameplayEffectContextHandle & EffectContext,
FPredictionKey PredictionKey
)
This is a helper function - it seems like this will be useful as a blueprint interface at the least, but Level parameter may need to be expanded