Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
FActiveGameplayEffectHandle ApplyGameplayEffectToTarget
(
UGameplayEffect * GameplayEffect,
UAbilitySystemComponent * Target,
float Level,
FGameplayEffectContextHandle Context,
FPredictionKey PredictionKey
)
This is a helper function used in automated testing, I'm not sure how useful it will be to gamecode or blueprints