UAbilitySystemComponent::BP_ApplyGameplayEffectSpecToSelf

Applies a previously created gameplay effect spec to this component

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects,
          Meta=(DisplayName="ApplyGameplayEffectSpecToSelf", ScriptName="ApplyGameplayEffectSpecToSelf"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf
(
    const FGameplayEffectSpecHandle & SpecHandle
)

Remarks

Applies a previously created gameplay effect spec to this component

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