Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects,
Meta=(DisplayName="ApplyGameplayEffectSpecToSelf", ScriptName="ApplyGameplayEffectSpecToSelf"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf
(
const FGameplayEffectSpecHandle & SpecHandle
)
Applies a previously created gameplay effect spec to this component