Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
void CallAllReplicatedDelegatesIfSet
(
FGameplayAbilitySpecHandle AbilityHandle,
FPredictionKey AbilityOriginalPredictionKey
)
Calls any Replicated delegates that have been sent (TargetData or Generic Replicated Events). Note this can be dangerous if multiple places in an ability register events and then call this function.