Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
void CallServerTryActivateAbility
(
FGameplayAbilitySpecHandle AbilityToActivate,
bool InputPressed,
FPredictionKey PredictionKey
)
Batching client->server RPCs This is a WIP feature to batch up client->server communication. It is opt in and not complete. It only batches the below functions. Other Server RPCs are not safe to call during a batch window. Only opt in if you know what you are doing!