UAbilitySystemComponent::CanApplyAttributeModifiers

Tests if all modifiers in this GameplayEffect will leave the attribute > 0.f

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

bool CanApplyAttributeModifiers
(
    const UGameplayEffect * GameplayEffect,
    float Level,
    const FGameplayEffectContextHandle & EffectContext
)

Remarks

Tests if all modifiers in this GameplayEffect will leave the attribute > 0.f

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