UAbilitySystemComponent::ClientSetReplicatedEvent

Replicates the Generic Replicated Event to the client.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable)
void ClientSetReplicatedEvent
(
    EAbilityGenericReplicatedEvent::Type EventType,
    FGameplayAbilitySpecHandle AbilityHandle,
    FPredictionKey AbilityOriginalPredictionKey
)

Remarks

Replicates the Generic Replicated Event to the client.

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