UAbilitySystemComponent::CurrentMontageStop

Stops whatever montage is currently playing.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void CurrentMontageStop
(
    float OverrideBlendOutTime
)

Remarks

Stops whatever montage is currently playing. Expectation is caller should only be stopping it if they are the current animating ability (or have good reason not to check)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss