typedef TMulticastDelegate_ThreeParams< void, UAbilitySystemComponent *, const FGameplayEffectSpec &, FActiveGameplayEffectHandle > FOnGameplayEffectAppliedDelegate
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Delegate for when an effect is applied