FOnGameplayEffectAppliedDelegate

Delegate for when an effect is applied

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_ThreeParams< void, UAbilitySystemComponent *, const FGameplayEffectSpec &, FActiveGameplayEffectHandle > FOnGameplayEffectAppliedDelegate

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Remarks

Delegate for when an effect is applied

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