UAbilitySystemComponent::ForceCancelAbilityDueToReplication

Force cancels the ability and does not replicate this to the other side.

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void ForceCancelAbilityDueToReplication
(
    UGameplayAbility * Instance
)

Remarks

Force cancels the ability and does not replicate this to the other side. This should be called when the ability is cancelled by the other side

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