Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual void ForceCancelAbilityDueToReplication
(
UGameplayAbility * Instance
)
Force cancels the ability and does not replicate this to the other side. This should be called when the ability is cancelled by the other side