GenericGameplayEventCallbacks

Callbacks bound to Gameplay tags, these only activate if the exact tag is used.

Windows
MacOS
Linux

Syntax

TMap< FGameplayTag, FGameplayEventMulticastDelegate > GenericGameplayEventCallbacks

Remarks

Callbacks bound to Gameplay tags, these only activate if the exact tag is used. To handle tag hierarchies use AddGameplayEventContainerDelegate

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss