TMap< FGameplayTag, FGameplayEventMulticastDelegate > GenericGameplayEventCallbacks
Callbacks bound to Gameplay tags, these only activate if the exact tag is used. To handle tag hierarchies use AddGameplayEventContainerDelegate
TMap< FGameplayTag, FGameplayEventMulticastDelegate > GenericGameplayEventCallbacks
Callbacks bound to Gameplay tags, these only activate if the exact tag is used. To handle tag hierarchies use AddGameplayEventContainerDelegate