Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
float GetActiveEffectsEndTimeWithInstigators
(
const FGameplayEffectQuery & Query,
TArray< AActor * > & Instigators
) const
This will give the world time that all effects matching this query will be finished. If multiple effects match, it returns the one that returns last