UAbilitySystemComponent::GetActiveEffectsEndTimeAndDuration

Returns end time and total duration

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

bool GetActiveEffectsEndTimeAndDuration
(
    const FGameplayEffectQuery & Query,
    float & EndTime,
    float & Duration
) const

Remarks

Returns end time and total duration

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