UAbilitySystemComponent::GetActiveEffectsDuration

Gets total duration for all effects that match query

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

TArray< float > GetActiveEffectsDuration
(
    const FGameplayEffectQuery & Query
) const

Remarks

Gets total duration for all effects that match query

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