UAbilitySystemComponent::GetActiveEffectsEndTime

This will give the world time that all effects matching this query will be finished.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

float GetActiveEffectsEndTime
(
    const FGameplayEffectQuery & Query
) const

Remarks

This will give the world time that all effects matching this query will be finished. If multiple effects match, it returns the one that returns last

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