UAbilitySystemComponent::GetAllActiveGameplayEffectSpecs

Makes a copy of all the active effects on this ability component

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

void GetAllActiveGameplayEffectSpecs
(
    TArray< FGameplayEffectSpec > & OutSpecCopies
) const

Remarks

Makes a copy of all the active effects on this ability component

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