UAbilitySystemComponent::GetFilteredAttributeValue

Returns an attribute value, after applying tag filters

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

float GetFilteredAttributeValue
(
    const FGameplayAttribute & Attribute,
    const FGameplayTagRequirements & SourceTags,
    const FGameplayTagContainer & TargetTags,
    const TArray< FActiveGameplayEffectHandle > & HandlesToIgnore
)

Remarks

Returns an attribute value, after applying tag filters

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