Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
float GetFilteredAttributeValue
(
const FGameplayAttribute & Attribute,
const FGameplayTagRequirements & SourceTags,
const FGameplayTagContainer & TargetTags,
const TArray< FActiveGameplayEffectHandle > & HandlesToIgnore
)
Returns an attribute value, after applying tag filters