UAbilitySystemComponent::GetGameplayEffectDefForHandle

Gets the [FActiveGameplayEffect](API\Plugins\GameplayAbilities\FActiveGameplayEffect) based on the passed in Handle

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

const UGameplayEffect * GetGameplayEffectDefForHandle
(
    FActiveGameplayEffectHandle Handle
)

Remarks

Gets the FActiveGameplayEffect based on the passed in Handle

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