Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
const UGameplayEffect * GetGameplayEffectDefForHandle
(
FActiveGameplayEffectHandle Handle
)
Gets the FActiveGameplayEffect based on the passed in Handle