UAbilitySystemComponent::GetNumericAttributeBase

Gets the base value of an attribute. That is, the value of the attribute with no stateful modifiers

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

float GetNumericAttributeBase
(
    const FGameplayAttribute & Attribute
) const

Remarks

Gets the base value of an attribute. That is, the value of the attribute with no stateful modifiers

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