Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
float GetNumericAttributeBase
(
const FGameplayAttribute & Attribute
) const
Gets the base value of an attribute. That is, the value of the attribute with no stateful modifiers