UAbilitySystemComponent::GetPredictionKeyForNewAction

Returns the prediction key that should be used for any actions

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

FPredictionKey GetPredictionKeyForNewAction() const

Remarks

Returns the prediction key that should be used for any actions

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