UAbilitySystemComponent::GetSubobjectsWithStableNamesForNetworking

Returns a list of sub-objects that have stable names for networking

Windows
MacOS
Linux

Override Hierarchy

UObject::GetSubobjectsWithStableNamesForNetworking()

UAbilitySystemComponent::GetSubobjectsWithStableNamesForNetworking()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void GetSubobjectsWithStableNamesForNetworking
(
    TArray< UObject * > & ObjList
)

Remarks

Returns a list of sub-objects that have stable names for networking

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss