UAbilitySystemComponent::HandleChangeAbilityCanBeCanceled

Called when an ability is cancellable or not.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

virtual void HandleChangeAbilityCanBeCanceled
(
    const FGameplayTagContainer & AbilityTags,
    UGameplayAbility * RequestingAbility,
    bool bCanBeCanceled
)

Remarks

Called when an ability is cancellable or not. Doesn't do anything by default, can be overridden to tie into gameplay events

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