UAbilitySystemComponent::HandleDeferredGameplayCues

Handle GameplayCues that may have been deferred while doing the NetDeltaSerialize and waiting for the avatar actor to get loaded

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void HandleDeferredGameplayCues
(
    const FActiveGameplayEffectsContainer * GameplayEffectsContainer
)

Remarks

Handle GameplayCues that may have been deferred while doing the NetDeltaSerialize and waiting for the avatar actor to get loaded

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