| IGameplayTagAssetInterface::HasAnyMatchingGameplayTags()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
virtual bool HasAnyMatchingGameplayTags
(
const FGameplayTagContainer & TagContainer
) const
Check if the asset has gameplay tags that matches against any of the specified tags (expands to include parents of asset tags)
True if the asset has matches any of the gameplay tags, will be false if container is empty
Parameter |
Description |
---|---|
TagContainer |
Tag container to check for a match |