Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
bool HasAuthorityOrPredictionKey
(
const FGameplayAbilityActivationInfo * ActivationInfo
) const
Returns true if this is running on the server or has a valid prediciton key