UAbilitySystemComponent::InvokeReplicatedEventWithPayload

Calls local callbacks that are registered with the given Generic Replicated Event

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

bool InvokeReplicatedEventWithPayload
(
    EAbilityGenericReplicatedEvent::Type EventType,
    FGameplayAbilitySpecHandle AbilityHandle,
    FPredictionKey AbilityOriginalPredictionKey,
    FPredictionKey CurrentPredictionKey,
    FVector_NetQuantize100 VectorPayload
)

Remarks

Calls local callbacks that are registered with the given Generic Replicated Event

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss