UAbilitySystemComponent::IsAnimatingAbility

Returns true if the passed in ability is the current animating ability

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

bool IsAnimatingAbility
(
    UGameplayAbility * Ability
) const

Remarks

Returns true if the passed in ability is the current animating ability

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss