UAbilitySystemComponent::IsOwnerActorAuthoritative

Returns true if this component's actor has authority

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual bool IsOwnerActorAuthoritative() const

Remarks

Returns true if this component's actor has authority

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