UAbilitySystemComponent::MakeEffectContext

Create an EffectContext for the owner of this AbilitySystemComponent

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects)
virtual FGameplayEffectContextHandle MakeEffectContext() const

Remarks

Create an EffectContext for the owner of this AbilitySystemComponent

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