Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void ModifyActiveEffectStartTime
(
FActiveGameplayEffectHandle Handle,
float StartTimeDiff
)
Modify the start time of a gameplay effect, to deal with timers being out of sync originally