UAbilitySystemComponent::NetMulticast_InvokeGameplayCueExecuted_FromSpec

Do not call these functions directly, call the wrappers on GameplayCueManager instead.

Windows
MacOS
Linux

Override Hierarchy

IAbilitySystemReplicationProxyInterface::NetMulticast_InvokeGameplayCueExecuted_FromSpec()

UAbilitySystemComponent::NetMulticast_InvokeGameplayCueExecuted_FromSpec()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(NetMulticast, Unreliable)
virtual void NetMulticast_InvokeGameplayCueExecuted_FromSpec
(
    const FGameplayEffectSpecForRPC Spec,
    FPredictionKey PredictionKey
)

Remarks

GameplayCues

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