UAbilitySystemComponent::NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams

Windows
MacOS
Linux

Override Hierarchy

IAbilitySystemReplicationProxyInterface::NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams()

UAbilitySystemComponent::NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(NetMulticast, Unreliable)
virtual void NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams
(
    const FGameplayTag GameplayCueTag,
    FPredictionKey PredictionKey,
    FGameplayCueParameters GameplayCueParameters
)

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