Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void OnGameplayEffectAppliedToTarget
(
UAbilitySystemComponent * Target,
const FGameplayEffectSpec & SpecApplied,
FActiveGameplayEffectHandle ActiveHandle
)
This ASC has successfully applied a GE to something (potentially itself)