UAbilitySystemComponent::OnGameplayEffectAppliedToTarget

This ASC has successfully applied a GE to something (potentially itself)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

void OnGameplayEffectAppliedToTarget
(
    UAbilitySystemComponent * Target,
    const FGameplayEffectSpec & SpecApplied,
    FActiveGameplayEffectHandle ActiveHandle
)

Remarks

This ASC has successfully applied a GE to something (potentially itself)

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