UAbilitySystemComponent::OnGameplayEffectDurationChange

Called when the duration of a gamepaly effect has changed

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void OnGameplayEffectDurationChange
(
    struct FActiveGameplayEffect & ActiveEffect
)

Remarks

Called when the duration of a gamepaly effect has changed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss