Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void OnPredictiveGameplayCueCatchup
(
FGameplayTag Tag
)
Called for predictively added gameplay cue. Needs to remove tag count and possible invoke OnRemove event if misprediction